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Energy weapons are effective at all ranges and there are fewer choices to contend with. The downside of picking energy weapons is finding ammo during the beginning game.

You have to watch your supply, watch your weapon condition, scavenge efficiently, and develop a wide range of merchant contacts as one of your first objectives.

If you're in Hardcore mode, make the Recharger Pistol your first choice weapon. Use the Recharger Rifle until you can find a pistol.

Chet at Goodsprings often has the rifle for sale. What is on these corpses is random so there's no guarantee. If you don't find what you want there, check at the Van Graffs' shop in Freeside.

The big advantage of the rechargers is lowering your ammo carrying needs -- you don't carry any for this weapon and the ammo you carry for your other weapons can all be over-charge or max-charge so you get a whole lot of bang for your ammo-carrying buck.

Back the Recharger up with a Plasma Defender pistol. The Q matter modulator is another hot energy item. It's behind a tough-to-open door, but once you learn the "hoops to jump" at the site, you can get it by a much easier pathway and it becomes available to you at low level.

You'll find it on one of the mercenaries at the unmarked Mercenary Camp at the edge of the map due north of Horowitz Farmstead in the northeast. This is a shotgun-like hunk of weapon with huge damage and ferocious knock back.

I like sneaking and talking so it would seem Perception and Charisma would both be valuable. But in fact Intelligence pays off even more because you pick up more skill points per level with higher Intelligence.

So I start with 9 on Intelligence. The surprisingly useful attribute is Endurance. How many you can get depends on your endurance.

I take Luck down to 1, Intelligence and Endurance up to 9, and spread the rest of the points evenly between Strength, Perception, Charisma and Agility so I get a full perk spread available to me.

And finally I take the two beginning tradeoffs that enhance accuracy over speed, and talk over weapon skill.

Goodsprings will be your base of operations for most of the beginning game. Thanks to Quick Walk it is always close, and from where you land with quick walk it's a short walk to:.

In Regular play mode this is all you need. In Hardcore, sleeping in a regular bed does not heal. You need a "bought bed" to heal while you sleep.

This means that in Hardcore you see Doc Mitchell a lot more often, and you can't wait to get your free motel room offered by the adoring citizens in Novac when you finish enough quests for them.

That has a bought bed. In Hardcore you also need water. The most convenient rad-free water is at Goodsprings Source, a place which you find when you do the tutorial.

It's also available in Doc Mitchell's bathroom, drink up when you heal up. Novac water has a bit of rad, but it's not too bad, so I drink up there once I have the free room.

To get busted up in a fight, quick walk to a merchant to sell and buy, quick walk to Goodsprings and visit Doc Mitchell to get healed, drink water from his bathroom to refresh, sleep if needed and then drink some more at Goodsprings Source it's faster than walking back to the Doc's house , then get on about saving the world again.

Once you have the free motel room in Novac the daily routine changes to: Get busted up in a fight, buy and sell, go to Novac and sleep to heal and get well-rested higher XP rate , drink from the room bathroom and take the small radiation hit , then quick walk on to wherever you are saving the world next.

If you follow the early quests, those that lead to you confronting Benny in the Tops casino, the game will take you along a big "U" through Goodsprings, Primm, Nipton and Novac and will end you up at Freeside on the outskirts of New Vegas.

This is a good route to follow even after you get some game experience because it will introduce you to the major wasteland merchants, and you are going to need their money.

I have already talked about Chet, the Goodsprings merchant. In Hardcore that casserole is a good food to carry around.

There are good radscorpion hunting grounds south of Nipton and in the valley next to the Goodsprings graveyard where you got buried at the start of the game.

In Mojave Outpost you have Lacey, the merchant, and Maj. Repairing is expensive, but the results are worth it and he's easy to reach.

In Novac you can get a free motel room talked about earlier and Cliff Briscoe is the merchant. And finally, the "merchant with the mostest" As your loot flow grows he gets to be handier and handier.

As you become a proficient killer and looter, it is likely you will outrun the stationary merchants' cash supply in the early game.

Their cash supply goes up as the game progresses so it becomes sufficient in the later game. When that happens either stow stuff or deal with the doctors, saloon keepers, and traveling merchants.

One of the traveler merchants has almost as much cash as Vendortron, so it pays to help them stay alive! You can find traveling merchants most easily around Novac, some also show up around Mojave Outpost and east of Freeside East Entrance.

Ammo and healing and food and water in Hardcore will be the bulk of your day-to-day purchasing. You will also spend on repairing weapons and armor.

After those purchases come the one-shots: And in addition she offers a toughness enhancement at 8, and a regen enhancement at 12, If you want it all, you're going to have to watch your caps.

As you "follow the yellow brick road", many of your quests will be about establishing relations with the various tribes in the region. This means meeting tribal people and doing quests to curry their favor.

I keep them as enemies. However, you may want to stay on good terms with the Powder Gangers for a short while early in the game. Meyers, a Powder Ganger at the prison, makes a good replacement sheriff for Primm -- clear the bad guys out of Primm and talk to Meyers before you turn on the Powder Gangers.

La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it. If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland.

Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it. Search corpses until you find the Liberator -- it will be found on dead Sea.

Love and Hate is a unique spiked knuckles. You can get it from Bonnie Springs located north from Goodsprings cemetery.

Kill Viper gang leader and loot her body. Lucky is a unique. It can be found at the Steve Bison place in Primm.

It's behind the cash register in the gift shop, in a safe that's in the floor. The gift shop is the the most North Eastern part of the first floor.

You must have a lockpick skill of 75 to open the lock. This pistol is really easy to get. When you get to meet Caesar Caesar's legion all you need to do is complete a short guest from Caesar and after that you are given a chance to kill Benny.

Kill Benny and then loot his corpse. You find this pistol "Maria", which by the way is the same pistol that Benny used to "kill" you when the game began.

Mercy is a unique grenade machine gun is THE most difficult weapon to obtain in the game. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there.

Make sure you KNOW what your doing, before entering, or it'll result in an untimely death. It's in the same room as the Legendary Deathclaw.

This unique weapon can obtained when you are doing a quest to bring in fresh talent for The Tops. If you can successfully recruit him and ask for a reward, he give you his dad's weapon, the Mysterious Magnum.

Every time you draw out that weapon, you sound like you are the Mysterious Stranger, which we may now confirm the relationship. Submitted by Michael Charles.

Don't go to far, just around the town gate. The over powered weapon is on the ground next to the dead nightkin. The location is part of a quest, so activate it by talking to Doctor Henry.

The place has some night stalkers in it, but they shouldn't give you much trouble. If you have the Wild Wasteland Trait on, there may be dead big horner corpses as well, it's easy to miss, but if you do, it could be under one of the big horner bodies, it helps to have Rex to help you spot it.

If it is, just try to move the corpse, if that doesn't work, blow up the corpse using anything, guns, melee -- don't use explosives as that might send Oh, baby!

You have to kill a few nightkin, and the toaster will be found on the corpse of a prospecter. This glove is pretty much an EMP punch that can kill at any unarmed skill level.

Pew Pew is a insanely powerful laser pistol and can be found on the body of Allen Marks. To get to Allen Marks you must complete the quest, "The Legend of the Star" to do this, you must collect 50 Sunset Sarsaparilla blue star bottle caps and turn them in to Festus, the goofy broken cowboy guy directly left when you enter the Sunset Sarsaparilla headquarters.

Pew Pew may be powerful, but there is a downside. This beast of a gun eats up 15 energy cells per shot. You may say, "I have a lot of cells, it won't be a problem.

You will find Pushy on the body of a dead Jackal member Near a giant pool of water. The mine is crawling with swamplurks, but they aren't too tough.

This unique Plasma Rifle and item that Marvin the Martian always looked for in Looney Tunes is found on the first floor.

The easiest way to obtain this weapon is to make your way to the 3rd floor and find beside the pile of rubble the B.

Open it and remove the security key. Go to the second floor and find its corresponding door to enter a room with a hole in the floor to find the rifle in the corner in a strange container.

Submitted by Linkmelee This is a super-powerful revolver. When you confront Hanlon, choose to turn him in and he will accept.

Afterwards he gives a speech and promptly commits suicide in his office on the first floor. Open the office and pick up the super-powered revolver for yourself.

You will lose a little Karma because you have to steal it even though he is dead -- it is lying on the floor. It does well over damage when guns maxed out.

Submitted by Spencer Stone. Ask about getting a room, but instead of paying the 10 caps, ask if you could work out a deal. She will give you a quest in which you have to collect the debt of 3 people throughout Freeside.

One the them is named Lady Jane and can be found by the entrance to New Vegas in the day. When you question her about her debt she will say she doesn't have the money, but a carvan of her's in a place called Broc Flower Cave does.

Once you arrive at the cave go down the path to the right. A dead Brahmin on the left of the irradiated dead end has the money.

To the right is a semi-hidden passageway upward to to 2 or 3 R. Submitted by John Metcalf. Recompance Of The Fallen: It can be found in the desk of the top floor of Aurelius de Phoenix's office building just inside Cottonwood Cove.

It has high damage and diminishes slowly in condition. Tesla Beaton Prototype Weapon: This weapon is found at the site of the crashed Vertibird.

It can be repaired for 11, to 12, caps and will do up to damage. When trying to get to the weapon, be wary of the hardened Mister Gutsys and hardened Sentrybots.

That Gun can be found at Novac gift shop on a metal crate. Buy the storage key and you can steal it. This Machine is a unique rifle that uses.

You can get this weapon at Camp McCarran by talking to Col. James Hsu about things going on around the base.

Next talk to Lt. Carrie Boyd and help her find some missing supplies. She'll point you in the direction of Sergeant Contreras who is in the supply shack in back of McCarran.

Hack his computer and report back to Boyd. She'll give you this weapon. At Nelson, after you get into the base, help the leader with the ant problem.

Once your down there, look for two generators. Don't go to them, but go right to the other side to find a skeleton with the Thump Thump and around 20 or 30 rounds.

Submitted by Devin Taylor. From the ransacked caravan near the north of the map, head south and follow the road. On your right there will be a shack called The Wins Hideout, head inside and talk to the Vickie and Vance wannabees if you wish -- you will need to kill them in order to open their safe and have a lockpick skill of Inside is Vance's 9mm Sub Machine Gun.

Submitted by mattoo alli. If you know where the aliens are, the mercenaries are nearby. In Fallout 3 there was a upgraded power fist called "Fisto!

Once you release him from his tube, he gives you the option to test him out. After completing the side quest to find a sex robot for the silver rush Fisto will make his way to the Silver Rush Casino.

Inside next to the roulette table when you speak to him he'll offer his services but if you reply "No thanks" it will give you ten caps.

This can provide an unlimited supply of caps if you're willing to activate the chat over and over again.

If you head south on the road out of Goodsprings about yds you will come across a refrigerator at the base of a hill with a skeleton inside. On the skeletons head?

This is a reference to the latest lamest? Like Fallout 3, you can use this trading exploit to earn essentially infinite amounts of caps, items, repairs and ammunition.

This will boost the amount of money he has. Sell an item or two to the trader so he has two of them. The bigger the difference in value, the better.

Look for the item in your inventory. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money.

Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount.

The transaction price will go dim and remain at whatever amount of money he has left. The game is meant to be played and experienced differently by different gamers.

Because of this, the one thing you're going to want to do as you go through the game is experiment, and this rings even more true if you intend on playing through the entire game more than once.

If you're going to do the latter, you should bring the experimentation level up to a whole different echelon. Try talking to people in different ways, try befriending different factions and making enemies of other ones, and try to build out your character in different ways.

For instance, a strong character that uses melee weapons and his fists to fight is a far different character than one who stresses energy weapons and stealth abilities.

New Vegas is all about drawing out these various permutations, so be sure to succumb to this aspect of the game's design, as it will no doubt maximize your enjoyment.

Scour For Experience - Fallout: New Vegas is a lot of things. It's a sandbox, open-world game that stresses combat and character interaction.

But at its very core, it's also a statistically-based game of numbers, and you know what that means Virtually all RPGs have some sort of leveling-up system, and Fallout: New Vegas is no different.

Experience points will allow your character to level up from level 1 to level 30, and in between each level, you'll get to use skill points to make your character stronger and occasionally get to swipe a new perk, too.

These skill points are key, because dumping them into one of the game's skills will allow your character to do various activities more effectively.

Therefore, you should be sure to scour for experience everywhere you can. All quests give you experience for completing them, as does killing enemies and creatures.

But keep in mind that successfully bartering or completing a speech check, discovering new locations, hacking a computer or breaking through a locked door can earn you experience too!

Lockpick and Science - We stressed this earlier in the Basics section, but stressing it again for good measure can't hurt or hinder Lockpick and Science are absolutely, positively amongst the most important non-combat skills in the entire game, and building them up steadily as you level up is integral if you want to see and do everything the game has to offer you.

With a high Lockpick skill, locked doors will become easier and easier for you to unlock, while a high Science skill allows you to hack through the defenses of even the most ardently-protected computers.

Be sure to dump points into Lockpick and Science from the get-go, and you won't be sorry. If you neglect these skills, however, expect to find increasingly numerous amounts of locked doors and sealed computers that you won't be able to do anything with.

And that would be your loss if that happens and make your life a whole lot more difficult, too! Speech and Barter - Just like with tip 4, which stressed the importance of the Lockpick and Science skills, here, we're going to stress another two skills we already discussed earlier in the Basics section, Speech and Barter.

Speech and Barter are essentially just as important as Lockpick and Science, albeit for different reasons. Thus, you'll want to dump whatever skill points you can into these two skills, too.

The Barter skill will allow you to purchase items for cheaper than you otherwise would, and sell items for more money. But the Barter skill will also allow you to force negotiations with many people who give you side quests and other tasks to earn more money and better loot and prizes for your hard work.

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This glove is pretty much an EMP punch that can kill at any unarmed skill level. Pew Pew is a insanely powerful laser pistol and can be found on the body of Allen Marks.

To get to Allen Marks you must complete the quest, "The Legend of the Star" to do this, you must collect 50 Sunset Sarsaparilla blue star bottle caps and turn them in to Festus, the goofy broken cowboy guy directly left when you enter the Sunset Sarsaparilla headquarters.

Pew Pew may be powerful, but there is a downside. This beast of a gun eats up 15 energy cells per shot. You may say, "I have a lot of cells, it won't be a problem.

You will find Pushy on the body of a dead Jackal member Near a giant pool of water. The mine is crawling with swamplurks, but they aren't too tough.

This unique Plasma Rifle and item that Marvin the Martian always looked for in Looney Tunes is found on the first floor.

The easiest way to obtain this weapon is to make your way to the 3rd floor and find beside the pile of rubble the B. Open it and remove the security key.

Go to the second floor and find its corresponding door to enter a room with a hole in the floor to find the rifle in the corner in a strange container.

Submitted by Linkmelee This is a super-powerful revolver. When you confront Hanlon, choose to turn him in and he will accept. Afterwards he gives a speech and promptly commits suicide in his office on the first floor.

Open the office and pick up the super-powered revolver for yourself. You will lose a little Karma because you have to steal it even though he is dead -- it is lying on the floor.

It does well over damage when guns maxed out. Submitted by Spencer Stone. Ask about getting a room, but instead of paying the 10 caps, ask if you could work out a deal.

She will give you a quest in which you have to collect the debt of 3 people throughout Freeside. One the them is named Lady Jane and can be found by the entrance to New Vegas in the day.

When you question her about her debt she will say she doesn't have the money, but a carvan of her's in a place called Broc Flower Cave does.

Once you arrive at the cave go down the path to the right. A dead Brahmin on the left of the irradiated dead end has the money.

To the right is a semi-hidden passageway upward to to 2 or 3 R. Submitted by John Metcalf. Recompance Of The Fallen: It can be found in the desk of the top floor of Aurelius de Phoenix's office building just inside Cottonwood Cove.

It has high damage and diminishes slowly in condition. Tesla Beaton Prototype Weapon: This weapon is found at the site of the crashed Vertibird.

It can be repaired for 11, to 12, caps and will do up to damage. When trying to get to the weapon, be wary of the hardened Mister Gutsys and hardened Sentrybots.

That Gun can be found at Novac gift shop on a metal crate. Buy the storage key and you can steal it.

This Machine is a unique rifle that uses. You can get this weapon at Camp McCarran by talking to Col. James Hsu about things going on around the base.

Next talk to Lt. Carrie Boyd and help her find some missing supplies. She'll point you in the direction of Sergeant Contreras who is in the supply shack in back of McCarran.

Hack his computer and report back to Boyd. She'll give you this weapon. At Nelson, after you get into the base, help the leader with the ant problem.

Once your down there, look for two generators. Don't go to them, but go right to the other side to find a skeleton with the Thump Thump and around 20 or 30 rounds.

Submitted by Devin Taylor. From the ransacked caravan near the north of the map, head south and follow the road. On your right there will be a shack called The Wins Hideout, head inside and talk to the Vickie and Vance wannabees if you wish -- you will need to kill them in order to open their safe and have a lockpick skill of Inside is Vance's 9mm Sub Machine Gun.

Submitted by mattoo alli. If you know where the aliens are, the mercenaries are nearby. In Fallout 3 there was a upgraded power fist called "Fisto!

Once you release him from his tube, he gives you the option to test him out. After completing the side quest to find a sex robot for the silver rush Fisto will make his way to the Silver Rush Casino.

Inside next to the roulette table when you speak to him he'll offer his services but if you reply "No thanks" it will give you ten caps.

This can provide an unlimited supply of caps if you're willing to activate the chat over and over again.

If you head south on the road out of Goodsprings about yds you will come across a refrigerator at the base of a hill with a skeleton inside.

On the skeletons head? This is a reference to the latest lamest? Like Fallout 3, you can use this trading exploit to earn essentially infinite amounts of caps, items, repairs and ammunition.

This will boost the amount of money he has. Sell an item or two to the trader so he has two of them.

The bigger the difference in value, the better. Look for the item in your inventory. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money.

Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount.

The transaction price will go dim and remain at whatever amount of money he has left. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game.

Eventually, the transaction price will light up again and you may owe him a few caps depending on how much of his stuff you added to the deal.

The longer you wait, the more robust his inventory will become and the more caps he'll have for you to take when you're ready to do this all over again.

Be sure to save while using this method since the game is prone to crashing during the transaction. A scene resembling the burned corpses of Aunt Beru and Uncle Owen can be found within the town of Nipton out front of a burned down building Moisture Farm?

It's a short walk to the right of the town hall's front entrance. Here are the locations of all seven:. There are several ways to get XP through "devious means," here's a list of some of the most effective methods.

These methods are based on game bugs that may not be reproduce-able in every version of the game. Approach Old Ben who sits by a fire near the King headquarters in Freeside.

Persuade him to escort you to the local bar. For beating the Speech Challenge you'll get 61 XP. Follow him back to the bar and let him sit down.

Speak to him again and you can do the Speech Challenge infinitely for unlimited XP. Proceed with the mission and talk to Fantastic and Ignacio Rivas.

While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor and agree with his ideals about peace or say you are neutral.

Complete the mission regularly until you get to the point where you activate the Mainframe Terminal. Go back to Ignacio Rivas, and choose the "I overloaded the plant.

That option will never disappear. Submitted by Michael Gernhard. Once you get the overseer's passcode and enter it into her computer you will be led to the "sacrifical chamber.

You will be given 3 options, "Override" and "Download" for 2 conversations. Click on the second download and you get XP. Simply click it again You can do this repeatedly to max out your character.

Submitted by Mike Avant. In the southeast corner of the map you will find Cottonwood Cove alongside the river you will meet a man named Aurelius of Phoenix he sometimes wanders off out of the camp.

Speak to him and choose to barter with his camp for ammo and supplies. Clicking on this nets you 35 XP but it does not stop conversation and can be continuously clicked for rapid XP gain.

Even if you have Vilified yourself with The Legion this exploit still works. The cheats for Fallout: New Vegas are the same as Fallout 3.

Side Quest With Regularity - A quick addendum to this tip would be to side quest with regularity and as early as you can. The reason you want to side quest regularly and early is simple.

Not only is side questing a great way to earn lots and lots of experience points, but it's also a good way to start making friends with many of the game's towns and settlements, and most importantly with the Mojave Wasteland's various warring factions.

As you work your way further and further through the game's main plotlines, you'll inevitably start making enemies, which will start pitting you against certain factions in the name of other factions.

This will end up cutting you off from a great many side quest, so this is really the most important reason to side quest regularly and early.

Because if you wait too long to undertake many side quests, being able to complete them or not may depend entirely on whether you're in good standing with a certain faction or not.

So why not try to please everyone early, and then go from there. Make Choices Carefully - We've already established the many things Fallout: But another thing it happens to be is a game where choices prove to be of the utmost importance.

How you conduct yourself everywhere in the game has repercussions, and it's important that you carry yourself in a way that's compatible with how you're trying to work your way through the game.

Good or bad, you should try to remain consistent, or you'll muddle your experience. But either way, you'll be making choices a lot where it's not even clear that you are, especially during conversations with the game's hundreds upon hundreds of NPCs.

Because of this, you'll want to carefully navigate the game's conversation trees and their surrounding events.

The best way to be sure you're making choices carefully, however, is to simply save often. If you don't like the way something turned out, whether it be an event, fight or conversation, you can simply reload a recent save and try things in a different way.

Tend To Your Gear - This is easy to overstate, but then again, it's easy to understate, too. You'll really want to be cognizant not only of the condition of your armor and weapons, but also just what you're carrying with you as well, and what the condition of those items are.

Remember -- you're bound to a strength-weight ratio that will only let you carry so much dependent on your character's strength in S.

You'll be encumbered before you know what hit you. What's most important to remember here, though, isn't only to carry only what you need and sell or drop everything else, but to make sure your gear is in good repair, too.

A weapon that's on the verge of breaking won't be able to give you its full damage potential, and armor that's wearing down will provide less and less protection.

There are few things more important than dealing damage and protecting yourself from damage, so tending to your gear even apart from the obvious inventory management aspect of this entire ordeal is integral to your success.

This one may seem obvious, but let us explain. The Mojave Wasteland, where all of the events in Fallout: New Vegas take place, is absolutely rife with locations.

There are scores and scores of them to uncover, from big buildings, compounds and camps to the most minor of locations, like destroyed caravans, cave entrances and abandoned shacks and everything in between.

Scouring the map for new locations won't only earn you minor amounts of experience points, but it will allow you to find new people and new things of interest to explore.

And better yet, the more locations you add to your map, the more locations you'll be able to quick-travel to.

Once you have the free motel room in Novac the daily routine changes to: Get busted up in a fight, buy and sell, go to Novac and sleep to heal and get well-rested higher XP rate , drink from the room bathroom and take the small radiation hit , then quick walk on to wherever you are saving the world next.

If you follow the early quests, those that lead to you confronting Benny in the Tops casino, the game will take you along a big "U" through Goodsprings, Primm, Nipton and Novac and will end you up at Freeside on the outskirts of New Vegas.

This is a good route to follow even after you get some game experience because it will introduce you to the major wasteland merchants, and you are going to need their money.

I have already talked about Chet, the Goodsprings merchant. In Hardcore that casserole is a good food to carry around.

There are good radscorpion hunting grounds south of Nipton and in the valley next to the Goodsprings graveyard where you got buried at the start of the game.

In Mojave Outpost you have Lacey, the merchant, and Maj. Repairing is expensive, but the results are worth it and he's easy to reach.

In Novac you can get a free motel room talked about earlier and Cliff Briscoe is the merchant. And finally, the "merchant with the mostest" As your loot flow grows he gets to be handier and handier.

As you become a proficient killer and looter, it is likely you will outrun the stationary merchants' cash supply in the early game.

Their cash supply goes up as the game progresses so it becomes sufficient in the later game. When that happens either stow stuff or deal with the doctors, saloon keepers, and traveling merchants.

One of the traveler merchants has almost as much cash as Vendortron, so it pays to help them stay alive! You can find traveling merchants most easily around Novac, some also show up around Mojave Outpost and east of Freeside East Entrance.

Ammo and healing and food and water in Hardcore will be the bulk of your day-to-day purchasing. You will also spend on repairing weapons and armor.

After those purchases come the one-shots: And in addition she offers a toughness enhancement at 8, and a regen enhancement at 12, If you want it all, you're going to have to watch your caps.

As you "follow the yellow brick road", many of your quests will be about establishing relations with the various tribes in the region. This means meeting tribal people and doing quests to curry their favor.

I keep them as enemies. However, you may want to stay on good terms with the Powder Gangers for a short while early in the game.

Meyers, a Powder Ganger at the prison, makes a good replacement sheriff for Primm -- clear the bad guys out of Primm and talk to Meyers before you turn on the Powder Gangers.

After you talk to Meyers there are a series of missions you can run for the Powder Gangers if you go to the prison HQ and talk with Eddie, their boss.

That sets up some kind of relation with them. Those guys never learn. As you get established in the Freeside area of New Vegas, a high value loot stream is to routinely raid the Fiend stronghold centered around Vault 3, just west of the Camp McCarrin entrance.

Fiends regularly spawn in the blocks inside and outside the South Vegas Ruins entrance. They are lightly armored, recharger rifles and pistols do just fine on them, and many carry expensive energy weapons.

Clearing the area becomes a satisfying cap-producing routine, however I did find that after I raided inside the South Vegas ruins a couple times, the gang spawn inside South Vegas Ruins would cluster around the entrance, making a tough fight as you walk through the door.

You can outfox that spawn cluster by coming in through the entrance on the west side of the ruins and then picking them off in the usual manner.

The one group you have to think twice about antagonizing are the Caesar's Legions. They are not hard to stay neutral with, and that may be a good choice because of their "death squads".

If you piss the Legion off, then they will spawn Assassin groups when you quick walk to some locations: These assassin squads consist of four fast, heavily armored, and heavily weaponed men.

They are hell on wheels. If you want lots of implants from Doctor Usanagi early in the game, you want to learn how to deal with the death squads.

The simplest tactic for dealing with death squads is disguise. If you dress as a Legionary before they close, the death squad will get confused and stand around rather than closing for a kill.

Another is to run away to some kind of sanctuary after they spawn. They will follow for a while, then get confused or distracted and give up, and then you can turn on them and pick them off one-by-one for cash and XP.

It's tricky, but rewarding. Head north a bit until you see them coming, then run away towards Mohave Outpost and let them bang their heads on the NCR troopers up there.

Something to watch out for here is you don't want the death squads killing your traveling merchants. Head south a bit, then run back to the road to Nellis.

The assassins won't go near Nellis. When they get close, they turn back, and I pick them off one by one.

This is the easiest place to conduct this tactic. Walk east a bit, then flee west towards the NCR troopers posted next to the wall.

This spot is the sweetest because you can end up with a three-way free-for-all between Legion, NCR, Fiends and sometimes fire ants.

Exciting and a nice lootfest afterwards. After you get into the heart of New Vegas and confront Benny, the Legion will give you a chance for amnesty so you can make the ambush annoyance go away One way to up your loot stream is to scavenge corpses after other groups fight.

Here are some places that happens:. Let them fight join in if you like and loot the corpses as they finish. Wander around, listen for gunfire, and with practice you can track down where it's coming from.

Some of the game's greatest gems, in fact, are ancillary quests and location explorations that you don't even have to undertake to get through the game. When I went into the bunker I was given my weapons back to deal with the monsters within. Speak to him and choose to barter with his camp for ammo and supplies. How to Choose a Motherboard for a PC. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there. House, and confronted Benny at the Tops casino. Clearing the area becomes Beste Spielothek in Eglofsheim finden satisfying cap-producing routine, however I did find that after I raided inside the South Vegas ruins a couple times, the gang spawn inside South Vegas Ruins would cluster around the entrance, making a free online mobile slots fight as you walk through the door. You seven luck casino millennium seoul hilton branch to watch your supply, watch buffon donnarumma weapon condition, scavenge efficiently, and develop a wide range of merchant contacts as one of your wurde überwiesen objectives. Seek out vendors with lots of cash and items. Even if you have Vilified yourself with The Legion this exploit still works.